Independent game development studio

AbrekPath of Honor

Honor is a path.
Not a promise.

A grounded fantasy soulslike inspired by the Caucasus. An original world, brought to life by two brothers.

Discover the world
A warrior carrying a sword beside a mountain fortress under a purple night sky.Abrek key artwork / Working title · Project in development
In active developmentAction RPG / SoulslikeCaucasus-inspired fantasyRetro low-poly visualsBuilt in Unity

01 / The world of Abrek

From the mountains.
A world of our own.

Stone towers above narrow passes. Fortified villages carved into the mountains. A world shaped by the architecture, clothing, and weapons of the Caucasus, with Chechen and broader Vainakh influences.

Abrek is a fictional world with an original story, not a recreation of historical events. Its PS2-inspired, stylized low-poly art gives every silhouette a distinct character.

Enter the world of Abrek
Stone towers, courtyards, and mountain fortifications beside a river in an early development scene.
Mountain settlements · Early development

02 / Gameplay direction

Every opening matters.

Physical combat. Dangerous opponents. A landscape worth discovering. These are the ideas guiding Abrek as its systems take shape.

Early development gameplay showing the protagonist confronting two armored enemies in a stone settlement.
Demonstrated prototypeCombat prototype
Demonstrated prototype

Deliberate combat

A first look at melee combat in an actual early development screenshot.

Work in progress

A world with its own identity

Mountain architecture and regional craftsmanship shape the visual direction.

Work in progress

Formidable opponents

Bosses and enemy encounters are taking shape alongside the character art.

Explore the game →

03 / From the workshop

A glimpse of Abrek.

Actual project imagery. Early builds, evolving environments, and character studies. Everything shown is subject to change.

04 / Development

Built by hand.
Shared as it grows.

Abrek is in active development in Unity. Combat and environment prototypes give a first look at the project; animations, enemy AI, bosses, and world design continue to evolve.

The working title, systems, and scope may change. No release date, public demo, store listing, or supported platform lineup has been announced here.

01 / Work in progress

Combat & enemy AI

Refining the feel of encounters, defensive timing, and enemy behavior.

02 / Work in progress

Art & animation

Creating characters, equipment, rigs, and movement with a consistent low-poly identity.

03 / Work in progress

World & level design

Building mountain environments and exploring connections between settlements.

Help us keep building this world.

Support development

05 / The studio

Two brothers.
One shared world.

We are Borzblade, a small independent game development studio. We work together on games with distinctive artistic identities, strong atmosphere, and satisfying gameplay. Abrek is our flagship project.

Code & game design

Aslan

Unity programming, gameplay systems, mechanics, level design, development planning, and technical implementation.

3D art & animation

Alimkhan

Blender modeling, characters, environments, rigging, animation, and visual asset production.

06 / Support the journey

Help bring Abrek
to life.

Abrek is being developed by two brothers. Supporting Borzblade helps us dedicate more time and resources to creating this world.

Patreon

Follow and support us on Patreon, a familiar option for our international community.

Support on Patreon

Boosty

Follow and support us on Boosty, a familiar option for our Russian-speaking community.

Support on Boosty

Both platforms are open to every visitor. See Patreon or Boosty for current pricing, tiers, and any confirmed benefits.