Deliberate combat
A first look at melee combat in an actual early development screenshot.
Independent game development studio
Honor is a path.
Not a promise.
A grounded fantasy soulslike inspired by the Caucasus. An original world, brought to life by two brothers.
Discover the world
01 / The world of Abrek
Stone towers above narrow passes. Fortified villages carved into the mountains. A world shaped by the architecture, clothing, and weapons of the Caucasus, with Chechen and broader Vainakh influences.
Abrek is a fictional world with an original story, not a recreation of historical events. Its PS2-inspired, stylized low-poly art gives every silhouette a distinct character.
Enter the world of Abrek
02 / Gameplay direction
Physical combat. Dangerous opponents. A landscape worth discovering. These are the ideas guiding Abrek as its systems take shape.

A first look at melee combat in an actual early development screenshot.
Mountain architecture and regional craftsmanship shape the visual direction.
Bosses and enemy encounters are taking shape alongside the character art.
03 / From the workshop
Actual project imagery. Early builds, evolving environments, and character studies. Everything shown is subject to change.
04 / Development
Abrek is in active development in Unity. Combat and environment prototypes give a first look at the project; animations, enemy AI, bosses, and world design continue to evolve.
The working title, systems, and scope may change. No release date, public demo, store listing, or supported platform lineup has been announced here.
Refining the feel of encounters, defensive timing, and enemy behavior.
Creating characters, equipment, rigs, and movement with a consistent low-poly identity.
Building mountain environments and exploring connections between settlements.
Help us keep building this world.
Support development05 / The studio
We are Borzblade, a small independent game development studio. We work together on games with distinctive artistic identities, strong atmosphere, and satisfying gameplay. Abrek is our flagship project.
Unity programming, gameplay systems, mechanics, level design, development planning, and technical implementation.
Blender modeling, characters, environments, rigging, animation, and visual asset production.
06 / Support the journey
Abrek is being developed by two brothers. Supporting Borzblade helps us dedicate more time and resources to creating this world.
Follow and support us on Patreon, a familiar option for our international community.
Support on PatreonFollow and support us on Boosty, a familiar option for our Russian-speaking community.
Support on BoostyBoth platforms are open to every visitor. See Patreon or Boosty for current pricing, tiers, and any confirmed benefits.